![]() So again, an idea’s conveyed with no follow-up another disappointment. Speaking of missing options, the PR I received for this game mentioned that it “promotes players to keep trying to beat their own times.” Yet, the game does not seem to record times. Maybe if it let you keep score in true arcade fashion, it’d be more palatable, but that option is sadly missing. Calling it arcade conveys something it is not, so even as a gag, it’s tough not to be disappointed. Also, the arcade manager who set those dip switches would likely get canned. A single-life to beat the game?! If this were actually in an arcade, you’d spend your whole roll of quarters in minutes. There’s an arcade mode, which I presume is a troll attempt from the devs. Very Easy feels more akin to easy to normal for this genre, so it wasn’t long before I changed to that. I also suspect the difficulty options are based to a greater extent on their experience, not playtesters. It quickly becomes apparent that Zenovia Interactive had steep difficulty as a priority. You won’t get sick of these highly listenable tracks, even when you hear them repeatedly.Īnd hear them repeatedly, you will. The soundtrack is pretty near perfect for this type of game. The overall visual presentation does little to generate complaints. There was a bit where I fell through the ground, but that was more an exception than a rule, where backgrounds are foreground blended. To describe specific scenes in a game just five chapters long might be borderline spoiler territory, but everything impresses from start to finish. ![]() The presentation’s, in a word, wonderful with a capital W! Elaborate pixel art and copious vibrant colors make me long to take a break from the action and stare at the screens for a spell. In truth, calling these visuals great might be selling them short. A world that, despite its post-apocalyptic status, looks great. How many arcade-type games have noteworthy plots? You play as a whip-wielding soldier in a sci-fi world. But for a side-view action game of this style, the story is ultimately not that important as it’s largely unnecessary. The plot isn’t all that interesting, or memorable for that matter. A broader appeal Steel Assault probably doesn’t have. It also brings difficulty that, despite some admirable efforts, might only have genre enthusiasts buying it. Steel Assault brings 90s style arcade action to the Nintendo Switch, with a first-class audio/visual package.
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