![]() Leave the room and look for an elevator in the north or south end and go to Level 3.If you beat the entire game right now, there is an extra scene with Kirk and Rachel at this moment. That way you can keep your stage progress if you decide to stop combat. I would recommend playing this mini game after you found the Memory Card. This is where most of the battle encounters take place in Cube's Scenario. If you examine the arcade machine, you will play a video game called, Captain Square. After the event scene, you can also examine the arcade machine to the left.Inside the recreation room, talk to Huey and then Kato.After the briefing, look for the recreation room.Examine the control panel by the north side. Look for Kato by going through the north hallway.You will get a full view of the map by pressing the Minus - button on your Switch. Start by moving, the engineer will introduce himself as Kato.At the end of it all, you'll face down a boss. Cutsey protagonist Cube's story is mainly progressed by interacting with the ship's crewmates - and as such, this guide takes the form of a list, detailing who to talk to and when in order to push this scenario along and ultimately finish it. Live A Live: The Distant Future chapter walkthroughĪs we said, of every scenario in Live A Live, the Distant Future is the most easy to wrap your head around. Alas, as a series of incident puts the safety and well-being, of the ship's crew in jeopardy, this autonomous support unit but recently build by the engineer Kato must work together with its creators to ensure all is not lost.ĭistant Future is set in much colder, more mechanical confines than the other chapters of Live A Live - even though it's all about talking. Aboard this tiny vessel, a new form of life is born. If you need help with another chapter, go back to our Live A Live walkthrough homepage.įar from Earth, in the vast void of space, the transport freighter Cogito Ergo Sum Slowly makes its way home. This walkthrough to the Distant Future chapter will guide you through it, step-by-step, mostly focused on who you need to interact with and when in order to advance the story. In the grander scheme of things in Live A Live, we rank it as the easiest scenario - but it's still medium length.īecause of the story-heavy nature of this chapter, we don't recommend it as a first chapter - save it for later. The Distant Future is one of the most straightforward story chapters featured in Live A Live, though that is largely because it serves a different purpose - it's a narrative information dump first and foremost, topped off with just the tiniest bit of combat.
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